Tuesday, August 14, 2007
Second Life
Second Life is a 3-D virtual world. It is entirely built and owned by its players known as residents. Since its inception in 2003, it has exploded in popularity and currently boasts upwards of six million residents (http://www.secondlife.com,2006/). Among its residents are educators who are exploring the possibilities of digital literacies. The critical dimension of literacy is the basis for ensuring individuals are not merely able to participate in some existing literacy and make meanings within in, but also that, in various ways, they are able to transform and actively produce it (Gee, 1996). This presentation explores the possibilities of a digital/virtual learning environment. Advantages and disadvantages of utilizing this delivery mechanism as well as the techniques needed for effective delivery will be discussed.
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